Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement. The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. It's the perfect time to pick up the main game and the DLC if you haven't already! Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.Ī little bonus- we're on sale for LudoNarraCon! You can get Wildermyth for 25% off from May 4th-11th. This game is so much better than it has any right to be, I'm genuinely baffled. On paper, "multi-generational tactic with choice-based procedurally generated story" sounds like something I'd be very skeptical about. A lot of games try this - and it just never works. Procedurally generated stories tend to be shallow and lack charisma, and great strategies that have you breed generations of characters (like, say, Rimworld) tend to be sandboxes, with stories told by player experience, not comics. You choose a campaign, which serves as a sort of "spine" for future stories. Apart from the main story, random events occur, told via comics and offering the player choices based on character traits. Characters are changed by the choices you make, often visually - the most interesting events offer mutations, like clowly calcifying into a crystal golem or changing your hands into ethereal star-whips. In between these stories, you manage the realm and fight enemies.Įach campaign spans several years. Characters grow old (again, changing visually), their mutations develop, they acquire new skills and traits, personalizing your story.
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